Thursday, December 23, 2004

It’s not Fair.

It now seems that both Little Miss and LSW have managed to kick this bug, although little miss is very clingy. However, there are now smiles and giggles as opposed to the screaming of the last few days. All I can say is thank the lord for calpol. But until I kick this bug, I’m not going to get much sleep.

At Work, I’ve been putting the new quality procedures though their paces. It adds about a third to development time. Bet we won’t get any more time in our time plans. It’s will remove time from the testing department and add more pressure to the developers.

Presently, there are only two of us. And we’re developing a system where we charge about a third of a million. I suppose if you include the Project manager and the 2 Testers in the costs as well. It’s going to cost us about half that to write it. How much profit must they make out of our little team and where does it go?

The answer is quite simple, upstairs is another development department which doesn’t seem to work as well. Any progress we make financially seems to be killed off by up above.

The game is still progressing slowly. I’ve had to recode the network layer because of latency issues with one of the communication protocols. It feels like I’ve wasted all of last week working with the old protocol but, as I keep on reminding myself, this is a research project.



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